Woven Release in one week



Friday the 15th of November, Woven will become available here on Steam, but also PlayStation 4, Xbox One and Switch. But everyone here already know what platform they’ll play the game on right? …Right?



Dutch Comic Con

We also want to let you folks know that you can meet and greet us, a week after the launch, on 23 and 24 November. we’ll be attending Dutch Heroes Comic Con in The Netherlands, Utrecht. We have our stand materials at the ready, our stickers are printed and there is a big Woven banner. We are looking forward to showing off the game and celebrating its release. It’s going to be awesome!



Let’s Play!

For Launchday, we are preparing to do a vidstream on Steam. We’ll be putting it on loop towards the launch on the 15th! If you track/follow the game on Steam, you should get a notification as soon as it goes live. (And yes, that is our Vincent in the picture above).

Meanwhile we’re deciding which Streamers, YouTubers and press to give a review copy of the game, So if you are, or perhaps know, a YouTuber or Twitcher that would love to cover the game, let him/her know we use Keymailer to distribute review keys!



Wishlisted the game yet? 😉

And remember, if you want to talk to us directly or just lurk in chat, feel free to join the Discord.

Alterego Team out!

Interview with Woven’s narrative designer

Interview with Woven’s narrative designer

Interview 23-8-2019

This is a interview between Roel Pieterse (StickyLock Marketing Division)  and Matthijs Kramer (Narrative Designer Alterego Games).

So. Is the game finished yet?
*Laughs*, nearly there! We finished putting in new content about a month ago, and are now testing for bugs and gameplay improvements while also working with our publisher partners Nintendo, Microsoft, Playstation and Valve to make sure we get through all the checks and launch in time.

So, can you tell me why three guys decided to make a cutesee game about a stuffed animal that has gotten lost?
Well I blame that on one of the founders of Alterego Games; Vincent. He had the concept playing around for a long time, of a game that ‘feels good, just to be in’. A game that makes grownups relive some of those childhood feels. Dominic and me just sort of came to love the concept, and wanted to contrast it with a darker themed story and steampunk spiders.

So its not a kids game then?
Well, I’m certain 7+ will enjoy the game. Stuffy is really cute and the customization mechanic is real neat. But lots of the nuances in the story might go over their head. A bit like how like a movie like Shrek, or Tim Burtons work are not just for kids. 

What can players expect of the game?

Wow, ok, let me think. First and foremost: an adventure. Exploring a woolen world at your leisure, solving puzzles, gathering collectibles while the music changes to what you do and the narrator rhymes the story together.
Each level of the game is pretty different and has its own set of mechanics and feel to it. But overall you are an explorer of the world and of its history both.  

Ok, something else. You guys did a kickstarter in 2016. It didn’t fund. What did you guys take away from that?
Well, not a budget, obviously! But yeah, it was hard at first, and difficult to grasp what had happened. But we did take a long hard look at our campaign. We had of course zero experience in marketing, and also, back then, fearing spoilers, we didn’t showcase a lot of the game in our art or trailers.
But those Youtubers and Twitchers that we did reach and played the actual game were super excited. We went viral on Imgur and literally thousands upon thousands liked the game. It was humbling, but in the end it wasn’t enough. Not to make it happen in 2016 at least. 
I think that is what we took away most of all; what we made was good, but our marketing strategy was lacking, and we had to show more than just the first few minutes of the game.

Is that why you partnered up with StickyLock Studios?
Yes! They told us: You do you, and let us do us, focus on making a good game, and we’ll make sure people get to see it. And that is how it came to be.

Moving forward, what are your hopes and expectation for Woven?
Honestly? I just want to see people enjoy the game. A lot of love went into some of the smallest of details. I’m looking forward to seeing people fit the puzzle pieces and all the little hints together.

And after Woven? Do you have plans for more games involving lost toys?
Let’s get Woven properly launched first! But after that, who knows.
What I can tell is that we’re not going to sit still, and we do have a concept in mind, and it is something quite different.  


Thank you for your time
And you for yours. 


Update on Woven Gameplay

Update on Woven Gameplay

It’s been a while since the pre-alpha demo and some parts of the games have been changed quite a lot. So we want to update you on some of the things that have changed. The big picture is still the same; explore a woollen world, find collect lots of colours and fabrics, and find new shapes for Stuffy while you enjoy the story in rhyme.

But we’ve also added lots of new stuff, and changed some things around. So here is a quick update on some of the gameplay features that have a prominent role in the game, WITH some brand-new screenshots and artwork!

Blueprint Machines

Stuffy will change during the game, as you can swap out body part of different shape and form. Elephant legs are strong, but rabbit legs can jump! Previously, you could encounter creatures just like Stuffy, scan them, and then Glitch would make a blueprint for you. Well this has changed!

There are many new animal shapes in Woven, but the only way to get a new shape is by finding and unlocking a blueprint machine. This will require a sharp eye and a bit of timing! As in the demo, each animal-shape will have their own skillset, so keep an eye out for these machines, as they will give you more customisation options.

Hidden Dangers

You’d be surprised how many hidden dangers a ‘safe’ woollen world can harbour! Those of you that have played the demo know the gameplay is not all softness and wool. There are metal machines about. Spotting, recognizing and getting past these dangers is a very important part of the game. Sometimes it comes down to being quick, at other times you’ll have to be creative.

Creating these dangers has been a real design challenge. We didn’t want to bog down Wovens relaxed play-style with frightening jumpscares; that’s not the game we want to make! But we did want certain areas in the game where Stuffy would have to walk on his proverbial toes. We think you’ll like what we’ve cooked up.

Secret Caves

New and important, hidden caves are scattered all over the world. They will be difficult to find, but will reward you with beautiful hand-drawn cave drawings that tell a whole story of their own. Finding theses caves isn’t necessary to complete the game, but will certainly add to your knowledge of the Woven word in a way you might not have expected.

That’s it for this update. Questions about the gameplay? Feeling the hype yet? Don’t hesitate to join our Discord channel[discord.gg] and flood us with your questions or just random talks.

Alterego Team out!

Woven found a publisher: StickyLock Studios

Woven, it is happening!

Woven: The unique adventure game where a seemingly safe woollen world is actually being threatened by metal insects. (shush, spoilers!). The game that lets you puzzle and explore your way through a rhyming story by changing the body parts of your hopelessly clumsy main character.

The time is now

Ever since the Kickstarter in 2016 the Alterego Games Team has been developing Woven at a slow but steady pace. Slow and steady usually wins the race usually, but this was taking too long. At the start of 2019 the studio made the decision that if they wanted to develop Woven, this would the year to do it, making it the studios main focus. With their own funds, spare time and lots of effort the studio’s small team developed the game up to the halfway mark, and then set out to find a publisher.

Publisher found

We found them, or better, they found us. StickyLock Studios, a Dutch publisher with lots of tech and game experience will help publish the game while bestowing full creative freedom to the Alterego team. Together we want to bring something unique to the gaming world. Combining the quirkiness of an stubborn indie-developer with the experience of an established publisher and multiplatform launch!

And now?

All the actual game levels are now in place, recordings for game narration have begun, puzzles and content are being developed every day, while also working on cinematic cameras shots to augment both ambiance and storytelling.

While making the best game we can is our main focus, we’ll also try to regularly show what we’re creating. We’ll be opening a Discord channel[discord.gg], (come join us!) and show content through Facebook, Instagram and Twitter, with the odd newsletter in between.

With the launch of our trailer soon, we’ll also be able to make some pretty mind-boggling news about all our plans for Woven.